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Fallout shelter 3 long room
Fallout shelter 3 long room










In the wasteland, intelligent dwellers have better chances at succeeding in encounters with wounded civilized persons (such as injured sheriffs, wounded slaves, etc.), as well as dealing with certain enemy types. Intelligence also increases the speed of crafting in the Weapon workshops for 13 out of 175 weapons and for 18 outfits in the Outfit workshop. Intelligence determines the effectiveness of medbays and science labs. It is also used during wasteland exploration to help explorers succeed in encounters with "civilized" persons or groups.ĭwellers can improve their Charisma in the lounge. Additionally, it reduces the time needed to wait for a change after using the barbershop. At END 11 or more, the dweller becomes immune to the occasional radiation bursts they suffer while exploring the wasteland (note that this does not apply to real-time combat).ĭwellers can improve their Endurance in the fitness room.Ĭharisma determines the effectiveness of radio studios and living rooms by increasing the likelihood of attracting new dwellers for the former and speeding up reproduction for the latter. To achieve maximum health, a dweller must equip heavy wasteland gear (END +7) at level 1 while already having 10 points in Endurance themselves.

fallout shelter 3 long room

This means that a level 50 dweller with 1 Endurance will have 252 hit points when at max level compared to 644 hit points, which a dweller whose endurance was maxed out at 17 from level 1 will have. They seem to get 2.5 + (END * 0.5) health points each time they level up, so 17 points in Endurance will add 11 hit points per level compared to the minimum of 3 at END 1. It is also the assigned skill for the storage rooms, although it will have no effect on those rooms.Įndurance determines how many hit points dwellers gain as they level up. Endurance can also increase the speed of crafting in the weapon workshops for 18 out of 175 weapons. It does so by slowing down the speed at which the critical hit cursor moves in quests.ĭwellers can improve their Perception in the armory.Ī table showing the range of Health Points that can be achieved at different Endurance levelsĮndurance increases the speed at which the Nuka-Cola bottler creates food and water.

  • Chances of finding locations in the wasteland.
  • The speed of the critical hit indicator during quests.
  • The speed of crafting in the weapon workshops for 55 out of 175 weapons.
  • The speed of water production in the water treatment and water purification facilities.
  • Chances at successfully opening lockers in the wastelandĭwellers can improve their Strength in the weight room.
  • The speed of crafting in the Weapon workshops for 46 out of 175 weapons.
  • The speed of power production in the power generators and nuclear reactors.
  • +Items, +Item quality, +Faster critical hit charge +Finding places, +Finding more items, +Better Quality Items These additional points will not be visible on the dweller's SPECIAL bars but can be checked by tapping/clicking the bars, which brings up a more comprehensive menu that lists any and all bonuses. Keep in mind that although attributes can only be trained to a maximum of 10, they can still be increased to up to 17 through clothing bonuses. Each SPECIAL attribute increases dweller efficiency in various rooms, during combat or when performing certain tasks. SPECIAL in Fallout Shelter works slightly differently than in other games as Skills do not exist in this game.
  • For an overview of Fallout Shelter content, please refer to " Portal:Fallout Shelter.".
  • fallout shelter 3 long room

    For SPECIAL implementations in other Fallout games, please see " SPECIAL".For details, please see the respective articles.

    #FALLOUT SHELTER 3 LONG ROOM FULL#

  • The content is not described in full detail on this page.
  • Klingman: You're right.This page describes the SPECIAL implementation in Fallout Shelter. Sam Beckett: Then why waste your money on a shelter?

    fallout shelter 3 long room

    And this time, there will be no survivors.ĭr. They're not going to attack us." I heard those words before. Sam Beckett: Whatever I said to upset you, I'm really sorry. Sam Beckett: I'm, I'm sorry, I didn't mean to. you don't have to worry, they're not going to attack us.ĭr. We only have so much from his pension and what I make teaching piano.ĭr. Klingman: No, we don't need so much space.

    fallout shelter 3 long room

    Klingman: I think your pitch needs work.ĭr. Ellroy Super-Deluxe, designed to let you sit back, relax and.










    Fallout shelter 3 long room